Answered / Added A Few Ideas i got.

What would be the coolest?


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ggtzealot1

Citizen
Ok, so i have a few main ideas to suggest for the server that would (in my eyes) really add to the experience.

They go as follows:

Lawyer Job: Ok so there would be three types of lawyer jobs. A player with the lawyer job declares themselves 1 of these three types. The types would be Prosecutor, Defense Attorney, and Corporate Attorney.

The Prosecutor would be paid by the government and would function to provide evidence of criminal activity (this will be explain later on in a different section of this post) and make sure that the criminal is locked up. They would be paid $10. Being that they wouldn't be paid by their clients at all. They would also receive bonuses depending on whether they win a case or not. if they don't, no bonus. If they do they get 15$.

The Defense Attorney would obviously do the opposite of the Prosecutor. They would not be paid by the government and instead would be paid by their clients. They would get $10 as base pay for lost cases and for cases won they would receive $20.

The Corporate Attorney would handle lawsuits between companies, small businesses, and individual players. They would be paid for writing agreements between players, companies, and small businesses. Also, they would create investment agreements (
more on this in the next section). They get paid strictly from their clients. The rates would be $5 for lost suits, 20% of won amount for corporate suits, 15% of won amount for Small business suits, and 10% for individual to individual suits. Next agreements, Rates for agreements would be $4 for player to player Trade agreements, $7 for trade agreements between small businesses, $10 for trade agreements between a small business and a company, and $12 dollars for trade agreements between companies. Trade agreements need to specific both parties quantity of item and what specific items are being trade, as well as the duration of time the trade deal is active. Loan agreements would be priced the same as the trade agreements. The loan agreements need to specify the amount loaned, interest, both parties names and corporation name if needed. Any player with or without a company or business can make trade deals and loan deals. These deal MUST be written by a corporate lawyer. Investing agreements, pricing will be as follows: Player to company $12, Player to small business $7, Company to small business $15, Company to Company $17. Agreement Basics: Agreements need some extra explanation. For an agreement to be valid, using a written book, both parties will write their names and use them as signatures for the agreement. It is handed to the lawyer and the lawyer then brings then signatures and agreement itself to the government building and drops them in a dropper that leads to a database of sorts. Now on the lawyers end the agreement needs to be named the names of the parties and what type of deal it is.

Player to Player investments: Any player can invest into companies or small businesses. The player must have a corporate lawyer to write the agreement, in the agreements both parties need to be specified, the amount of money invested, the percentage of profits investor is to be paid, any extra details of the investment must be written as well.

Law Enforcement:
The law enforcement job route would be used to prevent and stop crimes. This goes from people growing drugs, robbing gas stations or the bank, trespassing, etc. They would be paid by the government. Could maybe include commands like /911 (what emergency you have) and that would send a message to any police on the server with the cords of the player. (rules for police i will leave for you guys to determine lol)

Criminal job routes:
I think there should be 3 types of criminal jobs. First being a drug dealer, second a thief, and third a hitman. For the Drug Dealer, similarly to the doctor, they would have specific recipes mainly using crop items and some alchemy items to create drugs and sell them. Drug dealers would be the only people that would be able to craft these drugs to players. The drugs should give boosts of some kind but also give nerfs of some kind. Pricing for the drugs would depend completely on how much the dealer wants to charge. The thief job would need a couple new commands or a plugin. There should be a /mug command. this would require the victim and thief to both remain still for a limited time. if the wait time gets reduced to 0 before the police comes and apprehends the thief then they get a small portion of that players money. Also a bank and gas stations would be a cool idea to add for thieves to rob npcs and this again would rely on a timer in which the thief needs to stay within the building he is robbing and avoid being either killed or arrested by police. The gas station would give a small amount of money while the bank would be a larger sum and they would have wait times relative to their output of money. maybe 60 seconds for the gas station and 3 mins for the bank or 2 mins for the bank. As for the hitman, he would be paid by players to assassinate other players. whether it be gov. officials, police officers, company owners, or random people they have beef with. Costs of assassinations would be dependent on the hitman's rate.

Prison System: A lot of what i've mentioned in this post has to do with the assumption of a prison system being implemented. Basically police would have a special baton that would detain the target and teleport them to prison without their items (they would later be returned after time has been served). The baton would have a wait time in which the officer would need to avoid taking damage from outside forces and stay within a radius of his target, The target moves very slowly while being detained and cannot attack. How much time in prison is dependent on the severity of the crime. Also, paying bail can get you out of prison, and for minor offenses a fine can be given instead of jail time. The police can raid someones home or appt. if they have a warrant and suspicion of drugs.
 
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