I'm on a suggestion kick here, bear with me.
Preface:
So there's been a lot of talk about emerald trading. Which is valid, as it is an important part of our economy. However, I think what people are upset about is not just emerald trading itself, but the effect of emerald trading, that's right folks: Inflation! If you don't know what inflation is, Google it, but to summarize, money has gotten to the point where it's so abundant, it has no use. But the fact of the matter is that even though nerfing emeralds would make it harder for new players to become wealthy, the damage has already been done when it comes to veteran players. Companies like MCorp have been so successful that, even if we outright banned emerald trading, they have so many assets that they would have enough resources to venture into other operations and be absolutely fine. So how do we make the economy fair for everyone? In other words, how do we make a system that will reward richer players for their work, give newer less wealthy players a fighting chance, and make money actually useful again
Economy Reset:
This is going to be controversial, but I think it's necessary. An economy reset would entail resetting everyone's in-game balance to the same amount. Now, this may seem like Communism. But don't deport me to Russia, I can explain. Even though balances will be reset, all physical property will be retained. This means that all items that go in an inventory (Aside for bank notes of course), as well as land and buildings, will stay with their owners. This means that if you own a trading company, your villagers and farms will be kept in your possession. This allows more established players to keep some of their wealth, while not being ridiculously overpowered.
Emerald Price Adjustment:
The emerald price needs to happen at the exact same time as the Eco reset. When prices are changed and balances reset, Emerald traders will be the first to recover, as they will still have their farms. However, because of the adjusted prices, they won't shoot up as quickly. Because company owners will now be driven to make money again, an enormous amount of new jobs will be created. Because of the demand, wages will rise, and workers will have enough money to start their own businesses. When the economy stabilizes, everyone will have their own slice of the pie, and we'll all have a chance at prosperity.
Sidenotes:
If you read this far, you're a beautiful person. Thanks so much for your time and I hope that I made y'all think a bit.
Preface:
So there's been a lot of talk about emerald trading. Which is valid, as it is an important part of our economy. However, I think what people are upset about is not just emerald trading itself, but the effect of emerald trading, that's right folks: Inflation! If you don't know what inflation is, Google it, but to summarize, money has gotten to the point where it's so abundant, it has no use. But the fact of the matter is that even though nerfing emeralds would make it harder for new players to become wealthy, the damage has already been done when it comes to veteran players. Companies like MCorp have been so successful that, even if we outright banned emerald trading, they have so many assets that they would have enough resources to venture into other operations and be absolutely fine. So how do we make the economy fair for everyone? In other words, how do we make a system that will reward richer players for their work, give newer less wealthy players a fighting chance, and make money actually useful again
Economy Reset:
This is going to be controversial, but I think it's necessary. An economy reset would entail resetting everyone's in-game balance to the same amount. Now, this may seem like Communism. But don't deport me to Russia, I can explain. Even though balances will be reset, all physical property will be retained. This means that all items that go in an inventory (Aside for bank notes of course), as well as land and buildings, will stay with their owners. This means that if you own a trading company, your villagers and farms will be kept in your possession. This allows more established players to keep some of their wealth, while not being ridiculously overpowered.
Emerald Price Adjustment:
The emerald price needs to happen at the exact same time as the Eco reset. When prices are changed and balances reset, Emerald traders will be the first to recover, as they will still have their farms. However, because of the adjusted prices, they won't shoot up as quickly. Because company owners will now be driven to make money again, an enormous amount of new jobs will be created. Because of the demand, wages will rise, and workers will have enough money to start their own businesses. When the economy stabilizes, everyone will have their own slice of the pie, and we'll all have a chance at prosperity.
Sidenotes:
- As soon as the plan is announced, land purchasing needs to be limited, as many players will just convert their money into land that they can resell or use later. Perhaps there will be a cap on buying new land, and/or the price will be increased to the point it won't be an effective way of saving money.
- We will need to find some way to make all banknotes void as that would be a big exploit
- The plan should be referred to as the "Codes Financial Plan" or "Codesian Economics" to inflate my ego.
If you read this far, you're a beautiful person. Thanks so much for your time and I hope that I made y'all think a bit.