- Username: A1phaSniper
- Suggestion Title: Car durability
- Elaborate (Why do you think it should be added, how will it improve the server, etc.): As of now, cars don't have any durability. Therefore, it makes a dealership really hard to run because people are asking for the generic government price. I am suggesting the implementation of car durability. This would mean that over a very long amount of time of use ("Use" is similar to an odometer in real life), a car would experience problems (slowness, a decrease in handling) that would essentially tell the player their car is broken. Thus, the player can pay an expensive-ish fee of resources or krunas for their car to get fixed (thus returning their car to its original condition) or they can sell it to dealerships for a little less than the original government price (so the dealership can handle the problems of their car to prepare it for resell). Note: The car would not experience a decreasing speed and handling. Instead, it would show durability when hovering over the car in the player's inventory and when it reaches a certain percent, it will then experience problems. Similar to /thirst.
- Additional Information:N/A
- Suggestion Title: Car durability
- Elaborate (Why do you think it should be added, how will it improve the server, etc.): As of now, cars don't have any durability. Therefore, it makes a dealership really hard to run because people are asking for the generic government price. I am suggesting the implementation of car durability. This would mean that over a very long amount of time of use ("Use" is similar to an odometer in real life), a car would experience problems (slowness, a decrease in handling) that would essentially tell the player their car is broken. Thus, the player can pay an expensive-ish fee of resources or krunas for their car to get fixed (thus returning their car to its original condition) or they can sell it to dealerships for a little less than the original government price (so the dealership can handle the problems of their car to prepare it for resell). Note: The car would not experience a decreasing speed and handling. Instead, it would show durability when hovering over the car in the player's inventory and when it reaches a certain percent, it will then experience problems. Similar to /thirst.
- Additional Information:N/A