sparkleA
Citizen
- Title: Humane Stray Pets System
- Type of motion (Edit/Removal/Creation): Creation
- Elaboration & Reasoning: As many of you have probably seen, there are many dogs on the streets in the city. There is no way to tell who owns them, nor an easy way to remove them humanely, i.e. without killing them.
- Type of motion (Edit/Removal/Creation): Creation
- Elaboration & Reasoning: As many of you have probably seen, there are many dogs on the streets in the city. There is no way to tell who owns them, nor an easy way to remove them humanely, i.e. without killing them.
- A plugin would be installed (see more below) that allows people to check the owner of a pet and lets certain players change the owner of said pet, so they could move it to the pound.
- A pound/shelter would be created. This shelter would be built in the city. Staff would have perms to change the owner of pets.
- This would outlaw leaving pets on the street. Staff would have to go around seeing where dogs were left on the street, and check the owner. Then, they would punish the players, see below. After that, the staff member would take the dog (or cat, those are rare, however, on BusinessCraft) to the shelter. If a player went to the shelter and wanted to adopt the pet, they would choose a name for it, that goes on the name tag, and would pay K150 (includes a name tag with a name of choice) and could pay an extra K10 for a collar color of choice. The staff would fine the player (so it goes to the government balance, if there is another way please let me know) the amount they wanted and give them the ownership of the dog and he nametag (and use the dye on the dog).
- Punishments would go as follows:
- Warning, could pick up the dog at the shelter (without the nametag or collar) for a fine of K50 (open for change). All offenses are the same as this first offense.